Thursday 1 October 2015

VOW OF HONOR & HUNT THE WICKED





OK Vow of Honor and Hunted the Wicked are two great games, Vow of Honor is published and Hunt the Wicked as just completed its successful Kickstarter, although I have my hands on the draft of Hunt the Wicked through the Kickstarter.

Vow of Honor
The world of Sasara, your home, is broken and depraved. Despots rule over isolated city-states, indifferent to the suffering and squalor of the people. In the shadows of the enigmatic Ruins - the last vestiges of a prosperous era long forgotten - the vile terrorize the innocent few without fear of retribution. Until now.

You are an Arbiter, protector of all that is good in Sasara. Only as you embody the Tenets of Honor will you be empowered to protect the weak, avenge the victims of the wicked, and unlock the knowledge of the ancient Forebears to usher in a new age of peace. Will you take the Vow of Honor? Will you do what is necessary to save your home?

Vow of Honor is a tabletop roleplaying game focusing on the Arbiters of Fasann: icons of justice sworn to the Tenets of Honor.

Here are a couple reviews of Vow of Honor they explain a lot of the nitty gritty so it saves me doing so ;-)
https://www.kickstarter.com/projects/sigilstonepublishing/vow-of-honor-rpg/description
http://www.rpg.net/reviews/archive/16/16353.phtml
http://www.geeknative.com/49201/vow-honor-offers-world-full-dishonor/


Hunt the Wicked
You are a Bounty Hunter, sworn to hunt the wicked, keep the peace, and prevent the ire and retribution of your people's master.

Three sentient species live under the terrifying rule of the Archon - an incomprehensibly powerful organism capable of consuming stars. All civilizations that have expanded beyond their system must face the Great Filter's crucible and be judged. Only three have been deemed fit to avoid extinction.
As a Hunter, you've been entrusted with meting retribution upon the corrupt and the vile. Keep your guns loaded, your blades sharp, and your insight keen, or else risk the Archon's calamitous judgment upon us all. 

Hunt the Wicked is a tabletop roleplaying game focusing on Bounty Hunters: peacekeepers, gunslingers, saviors, and assassins, the heroes and mercenaries that go after the bad guys. They're here to save the galaxy, and make a profit while doing it.

Inspired by Blade Runner, Saga, Cowboy Bebop, Star Wars, Mass Effect, Guardians of the Galaxy, Steve Perry's Matador series, and a whole heap of Westerns.

Read the blurb from the Kickstarter for a more detailed description
https://www.kickstarter.com/projects/sigilstonepublishing/hunt-the-wicked-rpg/description

Both games use the same system, with a few names changed to fit the Hunt the Wicked setting. They use a d6 pool to resolve tasks, and similar to the 26 system used in Metamorphosis Alpha, your skill competence determines what numbers on each d6 are a success.

What I also like about these games because, before you create characters, everyone gets together and creates the setting, or more accurately their spin on the base setting. Once this is done you create characters that will work with this slant on the setting.

For example, in Hunt the Wicked, do you want to undertake missions that involved assassinations ? Do you want to overthrow "corrupt" governments, or destroy system spanning criminal syndicates ?? Or do you just want to hunt down criminals and get a paycheck ?

For example, Vow of Honor, are you trying to build a new Enclave out in a frontier town?
Is there a terrible despot proclaiming himself to be a god-king and enslaving half the population? 

Are you assigned to explore and retrieve valuable information and technology from a nearby Forebear Ruin? 

I final point regarding Vow of Honor, you follow the Tenets of Honor but this does not make you a goody two shoes, just honorable, not the same thing at all ;-)

That's about all for this week, next week I hope to have Mutant Year Zero up, and hopefully a couple of others.


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